2024-04-23, 06:22
(2024-04-22, 08:57)sunlollyking Wrote: New build works great and it looks like on LE12 all the visual glitches are fixed around shaders.
(2024-04-22, 17:00)KOPRajs Wrote: I've tested the Windows build and it seems that my blind changes to the DirectX version don't break anything. The bugs #5 and #8 seem to be fixed on Windows as well.
OK, well Windows shaders were only not merged because of shader file syncing. And now we have working Windows and LibreELEC shaders? Too bad shader file sync is still stopping us from merge.
(2024-04-22, 17:00)KOPRajs Wrote: IMHO updating the shader folder from time to time with the release of the new version of the add-on should be fine.
A solution? Sync the files manually in the git repo between releases!
(2024-04-22, 17:00)KOPRajs Wrote: @garbear Please note that there are still known issues and many multipass shaders are not rendered correctly when compared to RetroArch.
That's what "Known Issues" are for. You can see I updated the release notes. Anything that's unready with problems is just something that's ready with known issues.
One of the things the team has decided is, if a feature is complete for one platform, it can simply go in and not worry about other platforms. Are we at this point with shaders?