XBMC seems to be running at only 480x320 on the iPhone 4.. Am I the only one experiencing this problem?
Is there a way to get it working at the full 960x640 resolution?
Is there a way to get it working at the full 960x640 resolution?
yatahaze Wrote:No retina support on my iPhone 4, I tried that menu. Maybe it would be too slow? I'd at least want it for the menus.But isn't the iPad running it at 1024x768?
Quote:If you go into the System section (or Settings depending on the theme) and then go to System (so either System->System or Settings->System) you'll see an item for Video Output. In there is setting for "Display" with a resolution next to it. I think you can change it there. I have an iPhone 3GS and I can't change the resolution to anything other than 480x320, but since the 3GS can't support anything more that maybe by design.I tried looking there as well; I can't switch to anything other than 480x320 either. There's also an option for "Windowed" or something else, but when I try to change that it simply enlarges the interface and there's lots of overscan... but everything still looks all pixelated.
HDKev Wrote:This is a tough one. while technically the iPhone 4 is 960x640, apple has chosen in their SDK to reference the iPhone screen and 480x320 "points" (aka points of reference). They did this for compatibility reasons. What this means is that any "retina display" graphics have to follow a specific nomenclature (eg iBooks1x1.png vs iBooks1x2.png for retina). This "feature" made adding retina display graphics to existing apps fairly simple, whereas developing any apps at 960x640 "points" impossible.
snakeyou Wrote:I tried the last version,
seemed still not support retina screen yet.
So...
cat pictures are still not enough?