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Changes to the skinning engine for XBMC Frodo
#76
(2012-11-07, 18:33)ronie Wrote: 2012-11-07 Alignment changes

Slight change in vertical font alignment

git commit: https://github.com/xbmc/xbmc/commit/f849...ed6cbc7138
pull request: 1703 (PR)

Ugh, this slightly messes up the alignment in my whole skin.

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#77
(2012-11-07, 18:57)`Black Wrote:
(2012-11-07, 18:33)ronie Wrote: 2012-11-07 Alignment changes

Slight change in vertical font alignment

git commit: https://github.com/xbmc/xbmc/commit/f849...ed6cbc7138
pull request: 1703 (PR)

Ugh, this slightly messes up the alignment in my whole skin.

Same here lol.
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#78
(2012-10-24, 09:21)Montellese Wrote: Whether a skin wants to support advanced filtering is up to the skinner. If that's the case a new radiobutton control needs to be added (no specific ID required) and the <onclick> event should fire the new "Filter" action.

This seems to indicate that advanced filtering is optional. I added a skin setting to toggle this. However, in areas where advanced filtering is available (Container.CanFilterAdvanced is true), the old filtering mechanism no longer works. It does work in areas where advanced filtering isn't available.

Is this by design?
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#79
(2012-09-17, 19:03)ronie Wrote: 2012-09-17 New Control in DialogBusy.xml

A progressbar, with id=10, has been added to the busy dialog.

git commit: https://github.com/xbmc/xbmc/commit/b9d2...0951e4f422
pull-request: 1281 (GH issue)

FYI, if a plugin doesn't supply totalItems to addDirectoryItem(), this does wonky things (like setting the progress bar past 100%). Not sure if it's supposed to work, but figured I'd mention it.
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#80
Thanks for the headsup - will take a look.
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#81
jingai: looks OK to me from the code - we initialise the totalItems to 0 and use it only if it is positive. Do you have a plugin I can use to repro?
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Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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#82
(2012-11-08, 00:54)jmarshall Wrote: jingai: looks OK to me from the code - we initialise the totalItems to 0 and use it only if it is positive. Do you have a plugin I can use to repro?

My mistake -- it isn't when the totalItems isn't specified. I was testing this with my iPhoto plugin and I just noticed the issue.. a long time ago I had thought that totalItems meant the total items inside the item being added (for Folders) rather than the current containing folder.. so it was changing totalItems for every folder added..

It probably still shouldn't grow the progress bar past the end though.

edit: It likely happens when totalItems is less than it was in the previous call.
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#83
2012-11-08 New Infolabel

Player.StartTime

Player.StartTime returns the starttime (from the epg) of a tv program,
for all other videos it will return the time you started watching this video.

git commit: https://github.com/xbmc/xbmc/commit/6eec...1d15d7ce0f
pull-request: 1723 (GH issue)
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#84
@jingai - right, that makes sense - weird that the progress control didn't truncate it off to 100% - will see why that might be.
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Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
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#85
(2012-11-04, 16:33)Hitcher Wrote: Use ListItem.Art(tvshow.poster).

See - http://forum.xbmc.org/showthread.php?tid=142589

That did the trick, cheers Smile
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#86
@jingai: fixed the progress control in 5a3f58ceaa0d
Always read the XBMC online-manual, FAQ and search the forum before posting.
Do not e-mail XBMC-Team members directly asking for support. Read/follow the forum rules.
For troubleshooting and bug reporting please make sure you read this first.


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#87
(2012-11-10, 00:33)jmarshall Wrote: @jingai: fixed the progress control in 5a3f58ceaa0d

Thanks. I did fix my plugin too Smile
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#88
(2012-10-11, 01:56)ronie Wrote: 2012-10-10 ListItem.Art Support

ListItem.Art(..) has been added to XBMC in order to easily support multiple image types (think banners / posters for tv shows):
  • ListItem.Art(thumb)
  • ListItem.Art(banner)
  • ListItem.Art(poster)
  • ListItem.Art(fanart)
  • ListItem.Art(tvshow.poster)
  • ListItem.Art(tvshow.banner)
  • Player.Art(fanart)
  • Player.Art(poster)
  • Player.Art(tvshow.poster)
  • Player.Art(thumb)
  • ListItem.Art(season.poster)
  • ListItem.Art(season.banner)
  • ListItem.Art(season.fanart)

The Get Thumb (id 10) and Get Fanart (id 12) buttons in DialogVideoInfo.xml should be replaced with a single button (id 10) that has the label 13511 (Choose Art).

git commit: https://github.com/xbmc/xbmc/commit/2f98...151d1e1d03
pull-request: 1575 (GH issue)
forum thread: http://forum.xbmc.org/showthread.php?tid=136134

Are the Art labels apply also to the Latest labels. I am trying the following labels in RecentlyAdded widget but they come empty for me :
PHP Code:
$INFO[Window.Property(LatestMovie.d%.Art(thumb))]
$INFO[Window.Property(LatestMovie.d%.Art(poster))]
$INFO[Window.Property(LatestEpisode.d%.Art(thumb)]
$INFO[Window.Property(LatestEpisode.d%.Art(tvshow.poster)] 

$INFO[Window.Property(LatestEpisode.d%.ShowThumb)] (lower case or not) that was working before, after the final Art changes is empty too.


EDIT :
I don't understand much about C/C++ but seeing this code here does this means that is supposed to work ?
Code:
home->SetProperty("LatestEpisode." + value + ".Thumb" , item->GetArt("thumb"));
home->SetProperty("LatestEpisode." + value + ".ShowThumb" , item->GetArt("tvshow.thumb"));
home->SetProperty("LatestEpisode." + value + ".SeasonThumb" , seasonThumb);
home->SetProperty("LatestEpisode." + value + ".Fanart" , item->GetArt("fanart"));

Cheers
Nessus
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#89
The RecentlyAdded widget has nothing to do with XBMC core. Also, this has now been superseded by the Skin Widgets addons.
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#90
(2012-11-12, 17:52)Hitcher Wrote: The RecentlyAdded widget has nothing to do with XBMC core. Also, this has now been superseded by the Skin Widgets addons.

Not true.
Recently added stays in core. Skin widgets is just an option you can use
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Changes to the skinning engine for XBMC Frodo51