Bug Frodo single pixel image stretch
#1

I don't know if this is the correct sectionto post this...

I've noticed in frodo If I have an image 1pixel wide and stretch it a lot (say 1000pixels) it slowly fades into gray.
this wasn't happening in Eden.

I did workaround the issue making the original .png 3px wide. But it messes up the OSD progressbar which was more precise with MIDIMAGE being just 1pix.

Probably a known issue... Just trying to help.
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#2
Jup, is known.
Image [RELEASE] Metroid
Image [RELEASE] IrcChat
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#3
8x8 to be on the safe side.
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#4
Thanks!

Do You use 8x8 on progress control too?
I never wondered but does XBMC streches down the midtexture to 1px ?
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#5
depends on the borders you set and if you use the reveal option
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#6

so if i had a midtexture 1px wide no borders and I replace it with a rectangle 8px wide no borders i will be shrunk down to 1px as a starting point for progress?

I'm only trying to avoid having the movie barely started and already a long progres bar...

I guess I'll give it a spin Wink might be easier!!
oh ! and Thanks!!!
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#7
(2012-11-06, 13:30)Jezz_X Wrote: depends on the borders you set and if you use the reveal option

What's reveal optionHuh

My skins:

Amber
Quartz

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#8
reveal option is basically when you have an image for example 1000px wide and you slowly reveal it left to right according to play progress...

0% played 0 pixel revealed
>
50% played image reveals the 500px on the left
>
100% played 1000px revealed
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#9
Very interesting Smile pitty I did not know about it earlier Smile

Any code sample?
My skins:

Amber
Quartz

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#10
Code:
<control type="progress" id="prova">
      <description>Example Progress with REVEAL</description>
      <posx>100</posx>
      <posy>60</posy>
      <width>1720</width>
      <height>30</height>
      <visible>true</visible>
      <reveal>true</reveal>
      <texturebg>backgroundtexture.png</texturebg>
      <lefttexture>lefttexture.png</lefttexture>
      <midtexture>midtexture.png</midtexture>
      <righttexture>righttexture.png</righttexture>
      <overlaytexture>overlaytexture.png</overlaytexture>
      <info></info>
</control>

having midtexture.png 1700pixel this image will be revealed left to right instead of stretched.
i assumed in our hypotesis left and right are 10px each. (hence 1700)
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#11
Thanks! There's always something to learn.
My skins:

Amber
Quartz

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#12
(2012-11-06, 13:30)Jezz_X Wrote: depends on the borders you set and if you use the reveal option

Could you please elaborate on this ?
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#13
I think the other guys just did
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#14
I know what reveal option is. I just don't understand how borders have to do with it.

Cheers
Nessus
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#15
Nice, and thnx for example + explanation. Rep. added.
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Image [RELEASE] IrcChat
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