WIP Stereoscopic 3D support for half/full SBS, over/under, etc
no line-interleaved/interlaced support for windows. We would have to use shaders and the devs with free spare time and willing to do have no idea of shaders and how to get them in place. In theory you should be able to compile XBMC for windows with OpenGL only, but you'll loose any HW acceleration (no DXVA which was the main reason for the DirectX port).
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RE: Stereoscopic 3D support for half/full SBS, over/under, etc - by da-anda - 2014-01-08, 15:24
Intel® InTru™ 3D support - by acidizer - 2014-01-26, 12:47


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Stereoscopic 3D support for half/full SBS, over/under, etc4.7311