WIP Stereoscopic 3D support for half/full SBS, over/under, etc
AFAIK it was a bug in DXVA renderer, but as this renderer is independet form OpenGL I don't think it could be the same issue
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Intel® InTru™ 3D support - by acidizer - 2014-01-26, 12:47
RE: Stereoscopic 3D support for half/full SBS, over/under, etc - by da-anda - 2014-07-30, 18:09
, - by User 102910 - 2014-08-08, 11:11
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Stereoscopic 3D support for half/full SBS, over/under, etc11