2014-12-16, 03:22
The SDL database that steam has helped generate will be useful and will make a good starting point for our database. We're gonna have to extend it in at least several dimensions:
Another thing in the video that caught my eye: "We can't physically make buttons appear out of nowhere". That's a shame, because with the use of button combos our system can perform this impossible feat
Thanks for bringing this video to my attention. The more exposure I get to how others do things, the better I can pick-and-choose the best parts to make our system outdo them all.
- Support more APIs beyond SDL (DirectX, Linux Joystick API, whatever api android/osx will use)
- Support button labels. SDL makes everything look like a X360 controller, but I dislike asking the user to "Press Y" when they have A, B, C-right, C-down, C-left and C-up.
- Support keymaps. SDL just maps buttons to one set of buttons, it doesn't map buttons to media center actions or the various sets of buttons that retro consoles require.
Another thing in the video that caught my eye: "We can't physically make buttons appear out of nowhere". That's a shame, because with the use of button combos our system can perform this impossible feat
Thanks for bringing this video to my attention. The more exposure I get to how others do things, the better I can pick-and-choose the best parts to make our system outdo them all.