2016-01-10, 00:50
(2016-01-10, 00:29)garbear Wrote: Why is this 100 times better than the existing utility? I love how it shows the Xbox 360 configuration alongside the game system's configuration.
This adds a lot to the mapping process.
In what sense? It makes it more difficult? Do you think you'd rather stay with the current mapping system?
Sorry, english is not my first language so I'm not sure what you are implying
(2016-01-10, 00:29)garbear Wrote: Creating this window would be a challenge, but I'm certainly up for it. I've already figured out a way to generate the lines in your sketch automatically so the skinner doesn't need to do extra work. See http://forum.kodi.tv/showthread.php?tid=...pid1932869 . It's a little mathy, but the pictures should give you a good idea of how it determines the optimal path.
Nah nah the less work the better.
The platform's joystick will obviously have all fixed lines, it's the user's controller that changes.
We can find a way around a complicated line-drawing algorithm.
(2016-01-10, 00:29)garbear Wrote: Adding a configuration for MAME just requires a bit of XML. One thing we'll need in our database is info about the controllers we're emulating. When we've added info for MAME, I'll translate it to XML and put it in the right place to have a MAME configuration.
Not sure what is needed here... I guess I'll wait