2016-01-28, 10:58
Hello,
last night I was trying the latest build for OE with MAME.
First of all there is no MAME-specific mapping which had me at a loss.
I think despite the complexity and variety of interfaces MAME emulates it should have a per-MAME setting that differs from the Kodi mapping.
Secondly a problem I encountered was that there should be a way to leave some keys unassigned.
In fact I was playing with a friend yesterday evening and had to remap the controller (see further issues with this below).
As it is now Retroplayer will not tell you for example you are mapping the dip-switch (service mode) to a certain key, so I ended up having to figure that out by trial and error.
Once I managed to move the mapping though it always got in the way; when action was a bit more frantic my friend got a bit anxious and inevtably ended up pressing the "service-mode"-related key thus ending the progress he had made with great frustration. This is why I propose to have the ability to leave some mappings undefined.
Other usability issues:
1. When it says "Press key for... " I have no clue what that key will do so I really don't know what I want to assign to it.
2. There's a bit of confusion with the wording of the sticks (I am using the XBOX 360 Wireless controller), but I think that will die with the introduction of the new mapping system.
3. The mapping occurs for all buttons on the controller I use, regardless of the controls actually being used (a one button joystick game gets mapped to the X360 Controller using all sticks and pads, triggers), that leaves me wondering what's going on behind the scenes.
Just my two cents after trying it out.
I hope it's helpful to improve the experience a little
last night I was trying the latest build for OE with MAME.
First of all there is no MAME-specific mapping which had me at a loss.
I think despite the complexity and variety of interfaces MAME emulates it should have a per-MAME setting that differs from the Kodi mapping.
Secondly a problem I encountered was that there should be a way to leave some keys unassigned.
In fact I was playing with a friend yesterday evening and had to remap the controller (see further issues with this below).
As it is now Retroplayer will not tell you for example you are mapping the dip-switch (service mode) to a certain key, so I ended up having to figure that out by trial and error.
Once I managed to move the mapping though it always got in the way; when action was a bit more frantic my friend got a bit anxious and inevtably ended up pressing the "service-mode"-related key thus ending the progress he had made with great frustration. This is why I propose to have the ability to leave some mappings undefined.
Other usability issues:
1. When it says "Press key for... " I have no clue what that key will do so I really don't know what I want to assign to it.
2. There's a bit of confusion with the wording of the sticks (I am using the XBOX 360 Wireless controller), but I think that will die with the introduction of the new mapping system.
3. The mapping occurs for all buttons on the controller I use, regardless of the controls actually being used (a one button joystick game gets mapped to the X360 Controller using all sticks and pads, triggers), that leaves me wondering what's going on behind the scenes.
Just my two cents after trying it out.
I hope it's helpful to improve the experience a little