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IARL - Deprecated
hmm..i reinstall kodi and installed iarl and its repo and still get it in ps1 archive but dreamcast download fine though
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(2017-03-03, 07:38)trinib Wrote: hmm..i reinstall kodi and installed iarl and its repo and still get it in ps1 archive but dreamcast download fine though

You could check the debug log to review what game file(s) the addon is attempting to access. If it's a 7z file, thats the old archive listing. The game list files are here on github, so you can always manually download them as well and place them in the correct folder.
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This is what i get
Code:
01:44:20 T:18446744073062443312  NOTICE: IARL:  Lets Play!
01:44:21 T:18446744073062443312  NOTICE: [resources.lib.xbmcswift2b] Request for "/" matches rule for function "index"
01:44:42 T:18446744072991013168  NOTICE: IARL:  Lets Play!
01:44:42 T:18446744072991013168  NOTICE: [resources.lib.xbmcswift2b] Request for "/update_xml/%2Fstorage%2Femulated%2F0%2FAndroid%2Fdata%2Fcom.semperpax.spmc16%2Ffiles%2F.spmc%2Fuserdata%2Faddon_data%2Fplugin.program.iarl%2Fdat_files%2FPS1_Bestof_ZachMorris.xml" matches rule for function "update_xml_value"
01:45:04 T:18446744072988653872  NOTICE: IARL:  Lets Play!
01:45:04 T:18446744072988653872  NOTICE: [resources.lib.xbmcswift2b] Request for "/Emulator/PS1_Bestof_ZachMorris/1" matches rule for function "get_rom_page"
01:45:11 T:18446744072988653872   ERROR: NEWADDON Invalid Date Format ""
01:47:24 T:18446744073169262896  NOTICE: IARL:  Lets Play!
01:47:24 T:18446744073169262896  NOTICE: [resources.lib.xbmcswift2b] Request for "/Emulator/PS1_Bestof_ZachMorris/Game/49.++Bloody+Roar+II" matches rule for function "get_selected_rom"
01:47:27 T:18446744073169262896   ERROR: Error loading addon settings to special://profile/addon_data/none/settings.xml
01:47:27 T:18446744073169262896 WARNING: CSkinInfo: failed to load skin settings
01:47:29 T:18446744073169262896  NOTICE: IARL:  Download and Launch started for 49.  Bloody Roar II
01:47:30 T:18446744073169262896  NOTICE: IARL:  Download started for 49.  Bloody Roar II
01:49:46 T:18446744073429059888  NOTICE: GL_VENDOR = ARM
01:49:46 T:18446744073429059888  NOTICE: GL_RENDERER = Mali-450 MP
01:49:46 T:18446744073429059888  NOTICE: GL_VERSION = OpenGL ES 2.0
01:49:46 T:18446744073429059888  NOTICE: GL_SHADING_LANGUAGE_VERSION = OpenGL ES GLSL ES 1.00
01:49:46 T:18446744073429059888  NOTICE: GL_EXTENSIONS = GL_EXT_debug_marker GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_OES_vertex_half_float GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness GL_OES_depth_texture_cube_map GL_KHR_debug GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_OES_mapbuffer GL_KHR_no_error
01:49:49 T:18446744073169262896   ERROR: IARL:  Archive.org returned a bad file for /storage/emulated/0/Android/data/com.semperpax.spmc16/files/.spmc/userdata/addon_data/plugin.program.iarl/temp_iarl/Bloody Roar II (USA).zip.  The archive may require login to download this file.
01:49:49 T:18446744073169262896   ERROR: IARL:  There was a download error for 49.  Bloody Roar II
01:49:49 T:18446744073169262896   ERROR: IARL:  There was an error downloading the requested files, so the game will not be launched.

Another one
Code:
01:57:26 T:18446744073085425968  NOTICE: IARL:  Lets Play!
01:57:27 T:18446744073085425968  NOTICE: [resources.lib.xbmcswift2b] Request for "/Emulator/PS1_Bestof_ZachMorris/Game/45.++Need+for+Speed+III+-+Hot+Pursuit" matches rule for function "get_selected_rom"
01:57:29 T:18446744073085425968   ERROR: Error loading addon settings to special://profile/addon_data/none/settings.xml
01:57:29 T:18446744073085425968 WARNING: CSkinInfo: failed to load skin settings
01:57:37 T:18446744073085425968  NOTICE: IARL:  Download and Launch started for 45.  Need for Speed III - Hot Pursuit
01:57:37 T:18446744073085425968  NOTICE: IARL:  Download started for 45.  Need for Speed III - Hot Pursuit
01:57:51 T:18446744073085425968   ERROR: IARL:  Archive.org returned a bad file for /storage/emulated/0/Android/data/com.semperpax.spmc16/files/.spmc/userdata/addon_data/plugin.program.iarl/temp_iarl/Need for Speed III - Hot Pursuit (USA).zip.  The archive may require login to download this file.
01:57:51 T:18446744073085425968   ERROR: IARL:  There was a download error for 45.  Need for Speed III - Hot Pursuit
01:57:51 T:18446744073085425968   ERROR: IARL:  There was an error downloading the requested files, so the game will not be launched.
[/quote]
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(2017-03-03, 07:53)trinib Wrote: This is what i get ...

That one works for me. Be sure your login credentials are your EMAIL and password (I'm guessing thats the issue. I was going to update the label in the settings but forgot). On the plus side, you just made me play bloody roar for 10 minutes Big Grin
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Shocked 
Ohhh. i was putting username instead of email ..yes you gotta change that in your next version lol..You was getting your butt kicked for ten minutes ..just kidding Big Grin

EDIT
Yes its working now ,thanks...I wonder i you can find a command to launch the game when start up for dosbox turbo
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Hey zack..did you got epsxe app working ??..it launches and then epsxe gives error about loading m3u file and possiibles errors are
1. missing data rom img/iso/bin
2. .7z/.ape format not supported
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Fantastic program! I just have a question. When I download PSX images, the downloaded rar file is kept even after its contents are extracted. I wonder why? If I delete the rar, the rom will no longer launch, it just says it is extracting the rar that no longer exists. If I restore the deleted rar, it will launch again.
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(2017-03-03, 18:48)trinib Wrote: Hey zack..did you got epsxe app working ??..it launches and then epsxe gives error about loading m3u file and possiibles errors are
1. missing data rom img/iso/bin
2. .7z/.ape format not supported

The post download command for the games list is setup to launch the m3u file (to support Retroarch cores).
Based on the error message ePSXe gives, I'm guessing it requires pointing at the bin or cue file instead.

If thats the case you can manually change the line in the games xml file:
Code:
<emu_postdlaction>convert_zip_m3u</emu_postdlaction>
to
Code:
<emu_postdlaction>convert_zip_track1_bin</emu_postdlaction>
or
Code:
<emu_postdlaction>convert_zip_cue</emu_postdlaction>

The difference being what file the addon attempts to 'point to' when there's multiple files in the same game.
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(2017-03-04, 00:46)blinken Wrote: Fantastic program! I just have a question. When I download PSX images, the downloaded rar file is kept even after its contents are extracted. I wonder why? If I delete the rar, the rom will no longer launch, it just says it is extracting the rar that no longer exists. If I restore the deleted rar, it will launch again.

I did just change this logic as well. The zip files are deleted after extraction. However, if you attempt to launch the game again, the addon will look to see if the folder or files in the current launch directory match the zipfile name, and it should not re-download (unless the cache was emptied). If you find an example that this doesn't work let me know. In my testing, this worked every time (although it was not exhaustive).
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Ok i got it launching and playing with convert_zip_cue .. I hope all your ps1 zips have cue files in them

EDITED 2
For some reason when i launch first game it downloads and converts perfectly and when i choose a second game or same game(ps1) it don't extract the bin file but a next try does the trick..And it will keep on doing that and it will extract bin file on every other try or restart kodi
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(2017-03-04, 01:13)zachmorris Wrote:
(2017-03-04, 00:46)blinken Wrote: Fantastic program! I just have a question. When I download PSX images, the downloaded rar file is kept even after its contents are extracted. I wonder why? If I delete the rar, the rom will no longer launch, it just says it is extracting the rar that no longer exists. If I restore the deleted rar, it will launch again.

I did just change this logic as well. The zip files are deleted after extraction. However, if you attempt to launch the game again, the addon will look to see if the folder or files in the current launch directory match the zipfile name, and it should not re-download (unless the cache was emptied). If you find an example that this doesn't work let me know. In my testing, this worked every time (although it was not exhaustive).


I realize in android it always re downloads when launch game if its in default download path
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(2017-03-04, 01:13)zachmorris Wrote:
(2017-03-04, 00:46)blinken Wrote: Fantastic program! I just have a question. When I download PSX images, the downloaded rar file is kept even after its contents are extracted. I wonder why? If I delete the rar, the rom will no longer launch, it just says it is extracting the rar that no longer exists. If I restore the deleted rar, it will launch again.

I did just change this logic as well. The zip files are deleted after extraction. However, if you attempt to launch the game again, the addon will look to see if the folder or files in the current launch directory match the zipfile name, and it should not re-download (unless the cache was emptied). If you find an example that this doesn't work let me know. In my testing, this worked every time (although it was not exhaustive).


I realize in android it always re downloads when launch came
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Awesome work as usual mate Smile
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(2017-03-05, 21:59)trinib Wrote:
(2017-03-04, 01:13)zachmorris Wrote:
(2017-03-04, 00:46)blinken Wrote: Fantastic program! I just have a question. When I download PSX images, the downloaded rar file is kept even after its contents are extracted. I wonder why? If I delete the rar, the rom will no longer launch, it just says it is extracting the rar that no longer exists. If I restore the deleted rar, it will launch again.

I did just change this logic as well. The zip files are deleted after extraction. However, if you attempt to launch the game again, the addon will look to see if the folder or files in the current launch directory match the zipfile name, and it should not re-download (unless the cache was emptied). If you find an example that this doesn't work let me know. In my testing, this worked every time (although it was not exhaustive).


I realize in android it always re downloads when launch came

Can you provide a debug log with a few examples? Also ensure that your cache size is set appropriately (discs tend to be quite large when uncompressed).
Reply
(2017-03-05, 22:49)zachmorris Wrote:
(2017-03-05, 21:59)trinib Wrote:
(2017-03-04, 01:13)zachmorris Wrote: I did just change this logic as well. The zip files are deleted after extraction. However, if you attempt to launch the game again, the addon will look to see if the folder or files in the current launch directory match the zipfile name, and it should not re-download (unless the cache was emptied). If you find an example that this doesn't work let me know. In my testing, this worked every time (although it was not exhaustive).


I realize in android it always re downloads when launch came

Can you provide a debug log with a few examples? Also ensure that your cache size is set appropriately (discs tend to be quite large when uncompressed).
OK IM AN IDiOT..I was only selecting launch which would re download every time ..I didnt realize if i press download it will look for the zip cached ..I taught it was the other way around,DOWNLOAD will always download and LAUNCH will look for cached zip
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IARL - Deprecated10