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Shonk
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still no word on performance issues with 1ghz/1480?
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elupus
Team-XBMC Developer
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nope, the 1ghz uses a lower speed fps, wich is probably why it's not faster than standard xbox. the 1480 i have no idea, could be something similar.
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elupus
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then i've got no idea. suppose there are something in the xdk that limits it, but that seems weird too.
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Can we do some very simple benchmark tests, like run a for-loop for a few seconds and see how high it counted on 733mhz vs 1 ghz? I don't have the XDK, but I'm happy to run it on my XBOX (733) if someone can provide the binaries.
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Zorro
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HI,
been following this thread and I have a questions.
if cache is turned off, the videos seems to work better then if it was turned on, this is using both 733 and 1ghz, why would this be the case ?
this was tested/proven using HD (720p) type vids.
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finas & I are working on making some benchmarks with various configurations, once we are finished we will post in a new thread.
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Finas & I are working on making some benchmarks with various configurations, once we are finished we will post in a new thread.
So far I have found the following bugs with XBMC using an upgarded CPU,
- CPU temp is reported as much lower than BIOS & other programs.
- Mplayer reports CPU usage as a constant 0%
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Also the performance degrade with caching enabled has been resolved a while back.
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I tried playing Need for Speed Most Wanted yesterday & had some interesting finds
Running the game from DVD-ROM, unmodified it plays "fast" but without major issues for a race then it starts to dramatically slow down (like an under resourced PC), running the game with the 1GHz synchronization patch it runs at the right speed for a race & then again to a higher degree slows right down.
My 1st theory on this:
The XBOX uses a HyperTransport front-side bus, the CPU needs to be "HyperTransport enabled" Intel chips do not support "HyperTransport" so it's possible that the original XBOX/Intel chip was slightly custom.