2018-09-25, 15:57
Is there an option to use local images for artwork that AB doesn't find? If so where? If not I would like to request this.
(2018-09-24, 11:00)Jondar Wrote:Yup, probably from the scraper. Artwork Beef can "update" artwork for other reasons, in this case probably changing TheTVDB image URLs to match their new layout.(2018-09-23, 22:57)rmrector Wrote: The option works as expected for me, are you sure Artwork Beef is adding them? If you run "AB: Add missing artwork" on a TV show that are cleaned in your library but do have banners available at TheTVDB, do they come back?
Season banners are basic artwork in Kodi and handled like season posters and TV show fanart, so they could also be coming from a scraper or NFO file.
Artwork Beef added them, based on the artwork report. I see lines like
Code:Processing tvshow 'American Horror Story'
Not missing artwork, not looking for any
Updated artwork: season.8.poster, season.8.banner
Running "AB: Add missing artwork" doesn't add anything
The .nfo files I use don't have any references to images at all. I remove them.
I'm now wondering if it is the scraper, when it adds a new show, or adds a new season to an existing show.
I'll keep an eye on it.
Sorry for the bother!
~Jondar
(2018-09-25, 02:22)Edworld Wrote: 2) Is there an option to prefer local artwork, but if not available to download from preferred site?This is what Artwork Beef does, no option to change it.
(2018-09-25, 15:57)cscott1 Wrote: Is there an option to use local images for artwork that AB doesn't find? If so where? If not I would like to request this.Artwork Beef prefers local images first, and if none are available then it looks online. No option to change this.
(2018-09-26, 23:34)gabardal Wrote: Hello, I store all my media on a Windows server, and access through samba, I've already downloaded all the artwork from a client with AB, which gets stored on the server's media folders as it's supposed to; but when I use the option to preload local artwork to Kodi's texture cache, nothing gets preloaded on the client. Is the preloading supposed to work on the client's side, where there's no media stored? Cheers!Yes, artwork preloading should work for artwork shared on a samba network. Artwork Beef must process a media item on each client to preload artwork on that client.
(2018-09-28, 00:48)Maza Wrote: Hi all,Changing artwork how? It generally shouldn't change existing artwork, but local artwork will always be assigned if it exists.
I'm experiencing the following and I after playing around with the settings and searching the forum I couldn't find an answer. Basically Artwork Beef is changing my already set fanart for both movies and TV shows whenever I do either a library update or on a weekly basis. Does somebody know how to stop this?
(2018-09-28, 00:48)Maza Wrote: Hi all,Set fanart and set posters were always left untouched on my side.
I'm experiencing the following and I after playing around with the settings and searching the forum I couldn't find an answer. Basically Artwork Beef is changing my already set fanart for both movies and TV shows whenever I do either a library update or on a weekly basis. Does somebody know how to stop this?
(2018-09-28, 12:56)ctawn Wrote: Hi. Thanks for this! Where does AB store the images it downloads? Also, would it possible to have buttons on the movie's Info screen? The apparently now dead "Artwork Downloader" did. Would be easier than going to menu>manage>AB. Thx.1. If Artwork Beef is configured to download images it will generally download them next to the media items, see documentation for details.
(2018-10-05, 19:47)K0D1User1138 Wrote: I'm curious about Artwork Beef and if it solves a functionality issue that Artwork Downloader does not. I've skimmed some of this thread but didn't pick up on what I am curious about.Yes, Artwork Beef prefers local artwork, it identifies artwork with or without the movie title, and can identify artwork with the proper name "clearlogo" or AD's name "logo". The documentation has more details, but it generally matches and extends Kodi's convention.
Does AB automatically scrape local extra art such as clearlogo, clearart and discart, into the Kodi cache when scraping and does it then use the local cache to recall this artwork until manually changed? If so, what file naming convention does AB pull from the local files? (logo.png or movie title (year)-clearlogo.png)
I've used AD since I began using Kodi but the lack of automatic extra art scraping when it's all local and requiring 2 different naming conventions for extra art because Kodi uses one and AD another is extra work I'd like to avoid having to do.
xml:
<!-- Download Movie Landscape -->
<control type="button" id="1251">
<include>SkinSettingsButtonsWide</include>
<label>download Landscape Art for movies</label>
<onclick>XBMC.runscript(script.artwork.downloader, mode=custom, mediatype=movie, thumb, landscape)</onclick>
<visible></visible>
</control>
(2018-10-05, 21:43)K0D1User1138 Wrote: I was under the impression Kodi used the basic naming for extra art and AD used the file name extended format. If AB uses the file name version and I can eliminate all the basic versions, and have AB scrape the artwork anytime I scrape or refresh an entry automatically that would be awesome.Kodi has always imported artwork with both names "poster.jpg" and "movie name-poster.jpg", depending on source configuration; the short one doesn't work if your source isn't configured with "Movies are in separate folders that match the movie title".
(2018-10-05, 21:43)K0D1User1138 Wrote: Still unsure why these extra arts aren’t built into Kodi proper with an option to use them or not. Especially for just local art.Kodi 18 has had the ability to add the extra art from scrapers or NFO files for most video library items for most of the year. The work has been done for local files for months, but Team Kodi doesn't like the way it is configured and won't offer any suggestions or direction beyond "wrong approach".
(2018-10-07, 04:34)Rantanplan-1 Wrote: Could pls someone tell me the replacement for:See this section of the documentation. There are only "gui" and "auto" modes, and "auto" respects the add-on settings.
xml:
<!-- Download Movie Landscape -->
<control type="button" id="1251">
<include>SkinSettingsButtonsWide</include>
<label>download Landscape Art for movies</label>
<onclick>XBMC.runscript(script.artwork.downloader, mode=custom, mediatype=movie, thumb, landscape)</onclick>
<visible></visible>
</control>
read thru the whole wiki but no hints. (would have expect something like this in the "skin section" off the wiki, but nooo.)
(2018-10-08, 00:33)rmrector Wrote: See this section of the documentation. There are only "gui" and "auto" modes, and "auto" respects the add-on settings.
(2018-10-08, 00:59)Rantanplan-1 Wrote:WTF? That clearly shows you the action needed for a button to automatically add artwork. I do not intend to give you as a skinner a way to override a user's configuration, though.(2018-10-08, 00:33)rmrector Wrote: See this section of the documentation. There are only "gui" and "auto" modes, and "auto" respects the add-on settings.
so as long as i get you right, i cant any longer offer the User a Button to download extra arts which are supported by the Skin im working on? (
(2018-10-08, 01:06)rmrector Wrote: WTF? That clearly shows you the action needed for a button to automatically add artwork. I do not intend to give you as a skinner a way to override a user's configuration, though.