2016-07-31, 22:15
(2016-07-31, 21:59)Hitcher Wrote: It's actually 'PlayerProcessInfo' and I'm guessing Aeon Nox 5 hasn't been updated to reflect the changes yet. If you're using nightlies that involve changes to the skinning engine you should stick to using Estuary.
Milhouse wrote :
[quote name="Milhouse"]
Sorry, there was a mistake in the changelog - "CodecInfo" is renamed to "PlayerDebug" (not "ProcessDebug" - posts have been corrected).
[/quote]
I think >PlayerProcessInfo< is the new dialog and the old one is still available with the renamed value >PlayerDebug<
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