2021-06-08, 08:52
(2021-05-11, 22:44)GriffeyJuni0r Wrote: I'm upgrading from Advanced Launcher, and had a quick question - Is it possible to create a launcher for an item from 'Kodi Favorites' (or hardcode in the Kodi command like PlayMedia, ActivateWindow, ect.)?
For instance, this used to work in Advanced Launcher when creating a new launcher from Kodi Favorites:
<application>xbmc-fav-a6a0a5e677be061b17c7bb4169f040e2</application>
<args>ActivateWindow(10821,"plugin://plugin.program.iagl/game_list/list_all/Dreamcast_Downloaded/1",return)</args>
I have fixed this issue. The problem was that recent Kodi versions do not require the
XBMC.
prefix before the builtin function. Launcher must be standalone. Application could be "xbmc", "xbmc.exe" or starts with "xbmc-fav-" or "xbmc-sea-". I have upgraded this to include also "kodi". Arguments is the builtin function to execute. You can use XML configuration files to define these launcher, for example:xml:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<advanced_emulator_launcher_configuration>
<launcher>
<name>Kodi Builtin - Mute</name>
<application>kodi</application>
<args>Mute</args>
</launcher>
</advanced_emulator_launcher_configuration>