2017-06-06, 23:37
Thanks, everyone.
No ETA yet. I could give you an optimistic one but it'd be just that. Let's say, pulling a figure from my ass, September-ish.
There isn't a whole lot to do in terms of basic features and layouts, but then that's only half the work. It's catching all the fringe scenarios - little things Kodi does that this skin doesn't, meaning conflicts - that'll take time. For instance, I'm totally working against how Kodi wants context menus to work, giving them context-sensitive layouts, animations, etc. That's going to throw up all kinds of issues. Also, Kodi is such a labyrinthine piece of software now, yet Aeon needs to be robust enough that if you sat on your keyboard or gave your controller to a child, they wouldn't spring up some unskinned weirdness or navigational cul-de-sac. The good news is that my post-release plans aren't to add a ruinous load of features a la Aeon 2008. I have a pretty crystal clear vision of how much the new one needs to do and how, so future development will refine rather than expand upon it. Anything else will be for modders to add, which I'd hope they'll do in a manner sympathetic to the design. As long as no one tries to fork off a whole new skin, I don't really care what they do.
The LEGO instructions are just a fudge based on the image gallery. Some of the labels use rather cumbersome tricks which I'm hoping to replace with better use of EXIF data. I have the advantage of several kids now, which means I get plenty of use cases and testing while working on it. They really do need those instructions!
That whole gallery section is kind of held together with sticky tape at the moment. If you gave it to a regular Kodi user it would just break. Making it so it never breaks is the hard part.
No ETA yet. I could give you an optimistic one but it'd be just that. Let's say, pulling a figure from my ass, September-ish.
There isn't a whole lot to do in terms of basic features and layouts, but then that's only half the work. It's catching all the fringe scenarios - little things Kodi does that this skin doesn't, meaning conflicts - that'll take time. For instance, I'm totally working against how Kodi wants context menus to work, giving them context-sensitive layouts, animations, etc. That's going to throw up all kinds of issues. Also, Kodi is such a labyrinthine piece of software now, yet Aeon needs to be robust enough that if you sat on your keyboard or gave your controller to a child, they wouldn't spring up some unskinned weirdness or navigational cul-de-sac. The good news is that my post-release plans aren't to add a ruinous load of features a la Aeon 2008. I have a pretty crystal clear vision of how much the new one needs to do and how, so future development will refine rather than expand upon it. Anything else will be for modders to add, which I'd hope they'll do in a manner sympathetic to the design. As long as no one tries to fork off a whole new skin, I don't really care what they do.
The LEGO instructions are just a fudge based on the image gallery. Some of the labels use rather cumbersome tricks which I'm hoping to replace with better use of EXIF data. I have the advantage of several kids now, which means I get plenty of use cases and testing while working on it. They really do need those instructions!
That whole gallery section is kind of held together with sticky tape at the moment. If you gave it to a regular Kodi user it would just break. Making it so it never breaks is the hard part.