2017-10-07, 16:28
(2017-10-07, 01:25)ZERO Wrote: Basically finished it in the week the server was down but I got a few things I am stuck on.
Still need to know how to detect when the light theme is active so I can have it play nicely with that mode.
I need to know how to get extra fan art images to load. (in general, this is not really an issue with my code but an issue of me trying to figure out literally how to get them to load in the skin at all, via the extrafanart folder)
I notice this skin appears to be lacking some of the media info icons, if possible I would like to add some so I can display this data via the appropriate icons for files. I would build this into the include file so the methods could be used easily by others.
I plan to post some pics up on Monday.
Sorry for the late reply, wasn't sure if the site was back on-line.
As far as the theme, I usually make a separate setting, background or colour if necessary and add "String.IsEqual(Skin.CurrentColourTheme,SKINDEFAULT)" or "String.IsEqual(Skin.CurrentColourTheme, Light)" as a visibility condition.
Extrafanart is part of the "Image_Background" variable. It contains a series of conditions meant for almost everything connected to backgrounds, including the skin systems for handling extrafanart provided by Skin Helper and Artwork Beef. That variable, in turn, is included in the "Furniture_Background", which provides a multiimage control. The idea is that if you integrate the view into MyVideoNav.xml, Includes.xml, etc, it should carry the existing systems in place along with it with no need to specify anything in the view itself, as the videonav contains the furniture underlay already. However, if your view-type decreases the dimensions, it might be necessary to copy over the multiimage code and do something different with its dimensions.
As far as the icons are concerned, we're talking flags and icons and such? I'm crap at making them, so that's why there aren't more of them. If you have the skills, by all means, include anything that you see fit to make. My only qualm would be to try to mimic the style, colour and AR of what's there, so as to remain as uniform as possible.