2022-08-19, 11:53
@udangaribaldi
1. Screenshot #2 showing a tab of the new (modded) skin settings panel looks very interesting. (The color schema excepted.) Care to elaborate your mods in a changelog/share the code?
2. Screenshot #1 displays the architecture of the main screen. Those two rows look like two rows of widgets. What stops you from adding four widgets instead of two? Lack of screen estate? If so, would switching from poster view to thumb view provide the needed screen estate? Or does it not matter at all because you can have in Xonfluence's main screen a window endlessly scrollable down, as is the case with Estuary and and other skins?
3. A mini-menu adds no value in saving screen real estate if it is reduced horizontally. The space left open in its left and right sides is simply wasted. A main menu which fills all the horizontal area (1920 pixels in FHD format) is more economical.
4. Modifying the floor buttons and adding new ones looks good until you realize how much screen estate is wasted by having a floor in the first place. One could as well put these new action buttons in the DialogButtonMenu.xml. Even better, in the Commands add-on. The space occupied by the floor button could provide the extra space needed for another widget, and the information that can be packed in a widget by far exceeds what can be displayed in the floor button. And if you MUST add extra custom action buttons, the menu blade would seem a more appropriate place. At present, it hosts just 3 buttons; there is room for 12.
5. Counterproposal: A 4-widget Xonfluence with a the default full menu bar, positioned as low as possible to accommodate the menu blade, the full main menu, and the submenus. Underneath it, nothing. No floor button.
1. Screenshot #2 showing a tab of the new (modded) skin settings panel looks very interesting. (The color schema excepted.) Care to elaborate your mods in a changelog/share the code?
2. Screenshot #1 displays the architecture of the main screen. Those two rows look like two rows of widgets. What stops you from adding four widgets instead of two? Lack of screen estate? If so, would switching from poster view to thumb view provide the needed screen estate? Or does it not matter at all because you can have in Xonfluence's main screen a window endlessly scrollable down, as is the case with Estuary and and other skins?
3. A mini-menu adds no value in saving screen real estate if it is reduced horizontally. The space left open in its left and right sides is simply wasted. A main menu which fills all the horizontal area (1920 pixels in FHD format) is more economical.
4. Modifying the floor buttons and adding new ones looks good until you realize how much screen estate is wasted by having a floor in the first place. One could as well put these new action buttons in the DialogButtonMenu.xml. Even better, in the Commands add-on. The space occupied by the floor button could provide the extra space needed for another widget, and the information that can be packed in a widget by far exceeds what can be displayed in the floor button. And if you MUST add extra custom action buttons, the menu blade would seem a more appropriate place. At present, it hosts just 3 buttons; there is room for 12.
5. Counterproposal: A 4-widget Xonfluence with a the default full menu bar, positioned as low as possible to accommodate the menu blade, the full main menu, and the submenus. Underneath it, nothing. No floor button.