2009-11-21, 14:00
The only officially supported version of XBMC for Windows is the one provided here:
Official Download
However, the devs have no problem with 3rd Party builders posting incremental 3rd Party Builds. In fact, as we begin to approach the next release cycle, 3rd Party builds are almost preferred over the stable build. As such, below you will find various links to such builds.
Read the following link if you have an issue with one of these SVN builds.
HOW-TO post about a problem in a useful manner.
DO NOT USE THIS THREAD TO REPORT A PROBLEM WITH THESE BUILDS !
Use separate threads for postings bugs and use the TRAC system to file them properly for developers to look at.
UPDATE:
There are currently two build options for the windows version. A DirectX build and an OpenGL build. The DirectX build is the default build and the only officially supported build for Windows from this point forward. 3rd Party Builders, however, are free to build the OpenGL build for as long as they choose and it happens to exist. Use the OpenGL version at your own risk.
FYI:
Kay.one has made Automatic update client for XBMC. Latest builds are posted to the ftp server that this updater uses. You can still update manually from the links posted in this thread if you like, but the updater application makes it much easier.
zipped builds;
These are for manual upgrade, and are the same builds used by XBMCUpdater client.
kricker builds;
Main linuxport SVN builds, includes Nuka1195's SVN Repo Installer plugin.
There are two folders. "dx" for DirectX builds and "gl" for OpenGL builds.
ikons builds;
Main linuxport SVN builds.
For all these builds:
Check Trac to see what has been changed between each build.
Direct Links to Ikon's builds:
XBMCSetup-Rev27505-dx.exe
XBMCSetup-Rev26880-gl.exe
Official Download
However, the devs have no problem with 3rd Party builders posting incremental 3rd Party Builds. In fact, as we begin to approach the next release cycle, 3rd Party builds are almost preferred over the stable build. As such, below you will find various links to such builds.
Read the following link if you have an issue with one of these SVN builds.
HOW-TO post about a problem in a useful manner.
DO NOT USE THIS THREAD TO REPORT A PROBLEM WITH THESE BUILDS !
Use separate threads for postings bugs and use the TRAC system to file them properly for developers to look at.
UPDATE:
There are currently two build options for the windows version. A DirectX build and an OpenGL build. The DirectX build is the default build and the only officially supported build for Windows from this point forward. 3rd Party Builders, however, are free to build the OpenGL build for as long as they choose and it happens to exist. Use the OpenGL version at your own risk.
FYI:
Kay.one has made Automatic update client for XBMC. Latest builds are posted to the ftp server that this updater uses. You can still update manually from the links posted in this thread if you like, but the updater application makes it much easier.
Quote:It basically downloads the latest 3rd party build and updates your local installation. with option to do the update without any user intervention.
zipped builds;
These are for manual upgrade, and are the same builds used by XBMCUpdater client.
kricker builds;
Main linuxport SVN builds, includes Nuka1195's SVN Repo Installer plugin.
There are two folders. "dx" for DirectX builds and "gl" for OpenGL builds.
ikons builds;
Main linuxport SVN builds.
For all these builds:
Check Trac to see what has been changed between each build.
Direct Links to Ikon's builds:
XBMCSetup-Rev27505-dx.exe
XBMCSetup-Rev26880-gl.exe