Posts: 629
Joined: Apr 2010
Reputation:
2
Using any of the latest SVNs I've been having this problem. When using a rue full screen (not in a window), the video appears to be moved to the left to the point that half of the image is off the screen and the right half of the TV is just black.
If I use the fake full screen using a window option, everything appears just fine. Anyone know what might be causing this? Are there any advantages/disadvantages to either mode?
On a side note, I'm getting the occasional dropped frame and/or v-sync issue (frame will flash into the picture). Any ideas as to whether these issues are related?
Posts: 1,211
Joined: Apr 2010
Reputation:
88
CrystalP
Team-Kodi Developer
Posts: 1,211
True fullscreen gives XBMC better control of the graphics card. For certain hardware, this will make playback smoother/more stable/...
Regarding the offset half-screen problem, pastebin a debug log (see sig. for complete instructions).
It would help a lot if you could figure out with which revision this problem started.
Posts: 629
Joined: Apr 2010
Reputation:
2
I'll try to narrow this down better and make sure it's not driver related. I wish I knew what revision started it, but I just tested it again with the most recent SVN and the problem still remains.
Posts: 629
Joined: Apr 2010
Reputation:
2
I just tried new drivers from nVidia's website and no change. My htpc is using an onboard nVidia 9200 graphics card by the way. Anyone have any thoughts?
Posts: 1,211
Joined: Apr 2010
Reputation:
88
CrystalP
Team-Kodi Developer
Posts: 1,211
A debug log would be helpful.
Posts: 1,211
Joined: Apr 2010
Reputation:
88
CrystalP
Team-Kodi Developer
Posts: 1,211
This looks a lot like the nVidia issue elupus is tracking down with DXVA.
Please confirm that the image fills the screen normally if you disable DXVA (in Videos-Settings-Playback)
Posts: 629
Joined: Apr 2010
Reputation:
2
You're right. If I disabe DXVA, the video fills the entire screen correctly... so this is a known bug with DXVA? Do you have a link to the bug report by chance? I'd like to offer any input I can to help develop a solution. Without hardware acceleration, my CPU usage starts to become a problem.
Posts: 1,211
Joined: Apr 2010
Reputation:
88
CrystalP
Team-Kodi Developer
Posts: 1,211
Yes, known bug. It's been reported in the DXVA monster thread but not in Trac, based on a quick search.
I'm not sure that the importance of true fullscreeen was already known.
You could create a ticket in trac (same user/pass as the forums) with the debug log, the screenshot and a link to this thread. Add me as a cc.
Posts: 629
Joined: Apr 2010
Reputation:
2
I've only tested using DXVA on the DirectX version. I haven't tried the OpenGL version, but I would suspect that it would work okay since the issue appears to be with DXVA.
Posts: 1,211
Joined: Apr 2010
Reputation:
88
CrystalP
Team-Kodi Developer
Posts: 1,211
This is DX specific and it doesn't make any difference to the GPU. Both GL and DX use shaders btw, and they're not optional.