2012-12-30, 17:36
(2012-12-30, 10:00)a11599 Wrote: Yep, still happens sometimes, especially with high framerate videos. Seems something else (not just the Present() call) is still blocking the D3D device sometimes. I will keep investigating.
I tested it with 23.976fps movies, a number of them and with different audio types.
the 25fps movies never seem to have a problem so I didn't bother with those.
EDIT: Thank you very much for looking into this. this patch has got us at least 70% or more of the way there I feel