2010-12-14, 16:55
Thanks for clarifying my fps/refresh rate confusion.
Do you know if I can find something to check for the currently played video resolution in GraphicContext.cpp, equivalent to when you check for
g_settings.m_ResInfo[res].fRefreshRate<=26.0f
so I can check for this in the if statement before adjusting the audio delay?
Do you know if I can find something to check for the currently played video resolution in GraphicContext.cpp, equivalent to when you check for
g_settings.m_ResInfo[res].fRefreshRate<=26.0f
so I can check for this in the if statement before adjusting the audio delay?