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[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC
Fanart View with Studio Logo ... looks nice or ?

Image
Angelscry Wrote:Already referenced into the WIKI page since this week-end for linux : http://www.gwenael.org/xbmc/index.php?title=Bsnes
I have not yet tested it for windows.

This SSNES UI might need a special reference as it allows a mappable exit button

The author just posted up a Windows version, I'll give it a run tonight
DaGround Wrote:all you can do with zsnes, map all buttons, start roms in fullscreen, save load, pick states. plenty of config options.

It's also very outdated and inaccurate.. with numerous hacks just to make certain games work, with right or wrong results..

bsnes has far surpassed ZSNES and Snes9x.. it's time we start pushing current and *better* emulators than those that are just popular in name
butchabay Wrote:Fanart View with Studio Logo ... looks nice or ?

Image


Is this something you were able to code into the skin or is it a mock up? If it is actually working then I will gladly create some studio flags for you (I'm very proficient w/ photo shop). If it is working then you can feel free to PM me and we can work the details out.
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htpc guy Wrote:Is this something you were able to code into the skin or is it a mock up? If it is actually working then I will gladly create some studio flags for you (I'm very proficient w/ photo shop). If it is working then you can feel free to PM me and we can work the details out.

It's not a mockup! capcom.png is in the media/flagging/studios folder. It should be named exactly as it's appears in the view... Would be awesome if you could start making studio flags!
butchabay Wrote:Fanart View with Studio Logo ... looks nice or ?

I'm not sure the name of the studio on the left, "Capcom (2009)", is needed if you have the logo since you're just redundantly stating it's made by Capcom.

Maybe swap the location of the logo and the text, and put the year somewhere else? If you put the year under the logo it might look pretty good.
srsobieraj Wrote:I'm not sure the name of the studio on the left, "Capcom (2009)", is needed if you have the logo since you're just redundantly stating it's made by Capcom.

Maybe swap the location of the logo and the text, and put the year somewhere else? If you put the year under the logo it might look pretty good.

My idea is to put logos to the black gradient bar in the picture on the right. I just hadn't time ...
hey guys does this work still with the current version

http://forum.xbmc.org/showpost.php?p=669...tcount=480

It's not working for me
ali2k1 Wrote:hey guys does this work still with the current version

http://forum.xbmc.org/showpost.php?p=669...tcount=480

It's not working for me
  • For ALA versions prior to 0.9.0, the rompath parameter was automatically passed as arguments.
  • For ALA versions after 0.9.0, the rompath parameter must be indicated into the arguments field as %rom%.
So, I think that if you indicate "%rom%" as arguments value, it will works.
relo
I was miss something, because with new version GBA emulator (VBA) doesnt load roms
I cant remember when this happend. ill try to install previous versions.
im sure 0.7.4 works with VBA

edit:

0.8.8 works too

edit:
@Down Smile my fault, sorry for rumor
Robert de Clair Wrote:relo
I was miss something, because with new version GBA emulator (VBA) doesnt load roms
I cant remember when this happend. ill try to install previous versions.
im sure 0.7.4 works with VBA
VBA is working with ALA and XBMC: http://www.gwenael.org/xbmc/index.php?ti...ce#Windows
Like I have post just before, the manner to start applications between versions before and after version 0.9.0 are totally different. You just have to update your VBA launcher parameters as described on the WIKI page.
still dont work. i tried making clone of ala like you mentioned earlier in the thread to another member
"For multiple installations you have to edit the plugin.program.advanced.launcher.zip file by renaming the folder ant edit the addon.xml file. Then install it from XBMC. If you have renamed it like plugin.program.advanced.launcher2 the corresponding launchers.xml file will be into a plugin.program.advanced.launcher2 folder."

it worked but when i select it the new ala it shows the emulators aswell as the pc games. i think it did not make a new launcher xml or something that you described.

i found a bug i think when scraping if you disable thumbs or fanart it still scrapes it.

cheers bruv!!
ali2k1 Wrote:still dont work. i tried making clone of ala like you mentioned earlier in the thread to another member
"For multiple installations you have to edit the plugin.program.advanced.launcher.zip file by renaming the folder ant edit the addon.xml file. Then install it from XBMC. If you have renamed it like plugin.program.advanced.launcher2 the corresponding launchers.xml file will be into a plugin.program.advanced.launcher2 folder."

it worked but when i select it the new ala it shows the emulators aswell as the pc games. i think it did not make a new launcher xml or something that you described.

Here is the real detailed way to do it : http://forum.xbmc.org/showpost.php?p=677...tcount=720

ali2k1 Wrote:i found a bug i think when scraping if you disable thumbs or fanart it still scrapes it.
Thank you for your feedback. srsobieraj already report me this bug. It will be fixed in the next version with an additional option to allow or not the overwriting of the thumbs and fanarts images when those ones already exists.
I've found a solution to storing your PC games in their own directory. This solution works for Windows, and will work for any collection of programs that you wish to have. If you wish to have a ALA Launcher named "Accessories" you can run paint.exe, calc.exe and notepad.exe from the same directory. Savvy Linux users can write their own similar bash script that passes an argument directly to the shell.

Step 1: Make a directory containing shortcuts to the game executables. Making shortcuts to game launchers will not help.

Step 2: Create a batch script containing:
Code:
@ECHO OFF
%1
Do this by creating a Text Document, then use "Save As" and choose "All Files" as the type. Then name your batch script. It must end with ".bat". This batch script simply passes your argument to the command-line directly. Windows is smart enough to launch a .lnk file without prefixing it with a program name.

Step 3: Download a batch-to-exe converter. There's a bunch out there, go Google.

Step 4: Convert your bat file to an exe file.

Step 5: Put your new exe somewhere, and Create a new Launcher with it.

Step 4: Choose "%rom%" as your arguments.

Step 5: Your ROM directory is the directory containing your shortcuts from Step 1. Your extension is .lnk

***Caveat: I haven't tested the XBMC portion of this yet. I will test this when I get home. Your script will work from the command line in windows though, and you can call
Code:
myscript.exe "<path-to-shortcut>"
and it will run your game from the command prompt.
XBMC doesn't seem to go into the background when launching a program anymore. I know it did in earlier versions, but as of 0.9 it doesn't work for me. I'm on Windows, and I've tried setting XBMC to be a fullscreen window instead of fullscreen. Didn't help. Is this happening with other Windows users? I can post my config if necessary, Angelscry. I noticed the XML file has <wait>true</wait> for all of my emulators, which sounds right to me.

Thanks,
Jeff
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[CLOSED] Advanced Launcher - Applications Launcher Addon for XBMC24