2014-03-22, 20:34
I'm still running some tests on the Gotham OpenGL build for Windows that I compiled. It works really well for half SBS in interlaced mode.
Info on my system and build version
OpenGL renderer on Windows
Screenshot of the interlaced mode (screenshots unfortunately can't show correctly the two blended images)
No drop/skip frames at the time of taking the screenshot.
So, the Windows OpenGL build works really well for half SBS in interlaced mode. But, as expected, it doesn't work well for full SBS: stuttering and lots of drop/skip frames.
Info on my system and build version
Code:
13:58:22 T:8232 NOTICE: Starting XBMC (14.0-ALPHA1 Git:20140317-33133a5). Platform: x86 Win32 32-bit
13:58:22 T:8232 NOTICE: Using Release XBMC x32 build, compiled Mar 19 2014 by MSVC 160040219 for x86 Win32 32-bit version 0x06000000
13:58:22 T:8232 NOTICE: Running on Windows 8 64-bit, build 9200
13:58:22 T:8232 NOTICE: Host CPU: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz, 8 cores available
13:58:22 T:8232 NOTICE: Desktop Resolution: 1920x1080 32Bit at 60Hz
OpenGL renderer on Windows
Code:
13:58:22 T:8232 NOTICE: GL_VENDOR = NVIDIA Corporation
13:58:22 T:8232 NOTICE: GL_RENDERER = GeForce GT 240M/PCIe/SSE2
13:58:22 T:8232 NOTICE: GL_VERSION = 3.3.0
13:58:22 T:8232 NOTICE: GL_SHADING_LANGUAGE_VERSION = 3.30 NVIDIA via Cg compiler
13:58:22 T:8232 NOTICE: GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX = 1048576
13:58:22 T:8232 NOTICE: GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX = 1048576
Screenshot of the interlaced mode (screenshots unfortunately can't show correctly the two blended images)
No drop/skip frames at the time of taking the screenshot.
So, the Windows OpenGL build works really well for half SBS in interlaced mode. But, as expected, it doesn't work well for full SBS: stuttering and lots of drop/skip frames.