2016-09-18, 17:05
simply add PlayerControl(tempodown) to a key ... it worked on ios when i tested it - it has to work on osx too. I have no media to test here on devcon.
(2016-09-18, 17:05)Memphiz Wrote: simply add PlayerControl(tempodown) to a key ... it worked on ios when i tested it - it has to work on osx too. I have no media to test here on devcon.
(2016-09-19, 09:17)Memphiz Wrote: I thought we wanted this to be a skin feature, not a keymap feature tbh
(2016-09-18, 09:07)nickr Wrote: Scott967, a wiki page would be the best place to write howto.
c:\Users\{user_name}\appdata\Roaming\Kodi\userdata\keymaps\
<?xml version="1.0" encoding="UTF-8"?>
<keymap>
<global>
<keyboard>
<left mod="ctrl">PlayerControl(tempodown)</left>
<right mod="ctrl">PlayerControl(tempoup)</right>
</keyboard>
</global>
</keymap>
(2016-09-22, 09:24)raven6679 Wrote: Just a question. Is it possible to get some feedback while changing tempo, just like with volume? Now, if you change playback tempo, there's nothing showing up on screen.
Is it skin related feature and skin Itself need to be altered?
Wysłane z mojego Redmi Note 3 przy użyciu Tapatalka
(2016-09-22, 21:37)scott967 Wrote:(2016-09-22, 09:24)raven6679 Wrote: Just a question. Is it possible to get some feedback while changing tempo, just like with volume? Now, if you change playback tempo, there's nothing showing up on screen.
Is it skin related feature and skin Itself need to be altered?
Wysłane z mojego Redmi Note 3 przy użyciu Tapatalka
This was my suggestion, previously. Right now I see no easy way for the skin to "know" that the speed was changed, except when going to/from "normal" 1x speed. Kodi could, for example, throw a "notification" that the skin would display.
scott s.
.
(2016-09-28, 20:57)FernetMenta Wrote: UI is now notified about a change of playback speed: https://github.com/xbmc/xbmc/pull/10581Thanks. With my meager code reading skills, couldn't see exactly what makes this work, but I think the concept is good. Skins probably don't want to display all the controls they do during a "normal" seek or FF/RW, but should be doable with visibility bools on Player.IsTempo.