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Full Version: [MOD] Cirrus Extended v2
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Don't know if this is skin-related or xbmc by design:
As mentioned before my movie view is fanart slide sorted by rating desc, but now movie sets show up right before the first actual movie.

edit: ok, not skin related, Confluence does the same...
Small question
In Movies--->Moviesets fanart view , can i have the info of the movie shown same way as it does when scrolling right and left from one movie to other, in the Fanart view? i mean, is there any option i'm not seeing or is it simply not implemented in that view?
vicmanpergar Wrote:Small question
In Movies--->Moviesets fanart view , can i have the info of the movie shown same way as it does when scrolling right and left from one movie to other, in the Fanart view? i mean, is there any option i'm not seeing or is it simply not implemented in that view?

Moviesets view is intended to use with moviesets, it's the same as fanart slide, info window pops up after a few seconds.
matzer Wrote:Yes, I meant the movie set view in particular, but now modified the other views, too. Usually I use movie fanart slide, sorted by rating desc, so I had the crappy movies shown right next to the best rated Wink
fixedlist... perfect, thx to both of you.

You asked a very good question, and got very good answers... thanks for the trick, I just applied it and it's very cool
dirtydesaster Wrote:in which directory shall I put them?

Hey...weird..I've tried several movies with DTS-MA but CEV2 doesn't show up these signs..so..it isn't working for me ether Oo

@butch: Any idea? With Confluence it works like a charm Rolleyes Another question...what does these two buttons mean (2)?

Image

Image

Cheers..
@littlemixi:
the codecflagging in confluence is very different from cirrus...
This is what Confluence does:
Code:
<include name="AudioCodecFlaggingConditions">
<control type="image">
<description>Audio Codec Image</description>
<width>80</width>
<height>35</height>
<aspectratio align="right">keep</aspectratio>
<texture>$INFO[ListItem.AudioCodec,flagging/audio/,.png]</texture>
</control>
</include>
And this is what Cirrus does:
Code:
<include name="AudioCodecFlaggingConditions">
        <control type="image">
            <description>mp3 Codec Image</description>
            <width>75</width>
            <height>28</height>
            <aspectratio>keep</aspectratio>
            <texture>flagging/audio/mp3.png</texture>
            <visible>substring(ListItem.AudioCodec,mp3)</visible>
        </control>
        <control type="image">
            <description>dts Codec Image</description>
            <width>75</width>
            <height>28</height>
            <aspectratio>keep</aspectratio>
            <texture>flagging/audio/dts.png</texture>
            <visible>substring(ListItem.AudioCodec,dca)</visible>
        </control>
        <control type="image">
            <description>ac3 Image</description>
            <width>75</width>
            <height>28</height>
            <aspectratio>keep</aspectratio>
            <texture>flagging/audio/ac3.png</texture>
            <visible>substring(ListItem.AudioCodec,ac3) + !substring(ListItem.AudioChannels,6)</visible>
        </control>
        <control type="image">
            <description>aac Image</description>
            <width>75</width>
            <height>28</height>
            <aspectratio>keep</aspectratio>
            <texture>flagging/audio/aac.png</texture>
            <visible>substring(ListItem.AudioCodec,aac)</visible>
        </control>
        <control type="image">
            <description>Dolby Digital Image</description>
            <width>75</width>
            <height>28</height>
            <aspectratio>keep</aspectratio>
            <texture>flagging/audio/dolbydigital.png</texture>
            <visible>substring(ListItem.AudioCodec,ac3) + substring(ListItem.AudioChannels,6)</visible>
        </control>
        <control type="image">
            <description>WMA Pro Codec Image</description>
            <width>75</width>
            <height>28</height>
            <aspectratio>keep</aspectratio>
            <texture>flagging/audio/wmapro.png</texture>
            <visible>substring(ListItem.AudioCodec,wmapro)</visible>
        </control>
        <control type="image">
            <description>Audio Channels Image</description>
            <width>75</width>
            <height>28</height>
            <aspectratio align="left">keep</aspectratio>
            <texture>$INFO[ListItem.AudioChannels,flagging/audio/,.png]</texture>
        </control>
    </include>

So you might to create a new image and condition for dts-ma like this:

Code:
        <control type="image">
            <description>dts Codec Image</description>
            <width>75</width>
            <height>28</height>
            <aspectratio>keep</aspectratio>
            <texture>flagging/audio/dtsma.png</texture>
            <visible>substring(ListItem.AudioCodec,dtshd_ma)</visible>
        </control>

@Butch:
Is there a reason why you do the codecflagging that way?
I saw some !substring(channels6)...
Just curious, because this might reduce the code a bit Wink
i changed the home.xml code in the lines of
<visible>!Skin.HasSetting(homeNoClock)</visible>
<visible>!Skin.HasSetting(originalcirrusclock)</visible>
section and added $INFO[Weather.Temperature] so now i can see temperature in my upper date bar but how can i get long date?
As always..our fast guy mm Wink

Ok..I add your code and it's working now..unfortunatly I couldn't edit these .xbt files which contains the audio flags No

Can someone call me a tool?

Image
Sorry guys, no time for cirrus atm ...
butchabay Wrote:Sorry guys, no time for cirrus atm ...

no problem. i read the wiki and got it. i changed $INFO[System.Date] to
$INFO[System.Date(DDD)], $INFO[System.Date(d)]. $INFO[System.Date(MMM)] $INFO[System.Date(yyyy)]
and now it works fine and looks great (for me)
@ Nimo can u post a Screenshot and attach the changed file please ?
littlemixi Wrote:As always..our fast guy mm Wink

Ok..I add your code and it's working now..unfortunatly I couldn't edit these .xbt files which contains the audio flags No

Can someone call me a tool?

Image

Uncompressed media is linked in the first post int the thread...

cheers,
Max
keibertz Wrote:@ Nimo can u post a Screenshot and attach the changed file please ?

picture: Image
file: download
2nd try
picture: Image
file: download
@ butch i know u dont have time for this Skin at the moment but maby u can fix this error when u finde a little time. Or in some weeks when u have time again.

In Fanart View ViewsVideoFanart.xml if the movie title is to long and is scolling the font hight is set too low. So the movie title looks bad while scrolling
line 226 and 241
Quote:<height>30</height>
<font>cirrus_40</font>

please change it too this then it looks perfekt even during scolling Big Grin
Quote:<height>45</height>
<font>cirrus_40</font>

@Nimo thx for posting screenshot and file